About HsienYu Cheng (鄭先喻)

HsienYu Cheng (鄭先喻) is a Taiwanese artist and software developer born in 1984 in Kaohsiung. He creates artworks, software, and experimental bio-electronic devices that examine human behaviour, emotion, software, and human-machine relationships. Awards include the 2014 Taipei Digital Art Award First Prize, 2017 Kaohsiung Art Award New Media Art First Prize, 2019 Tung Chung Art Award, 2021 19th Taishin Arts Award Visual Art Award, and a 2023 S+T+ARTS Nomination / Honorary Mention at ARS Electronica. Recent exhibitions include ARS Electronica 2023 and Sónar 2025 Barcelona, with further shows in the Netherlands, Slovenia, Norway, Italy, Germany, France, Austria, and Korea.

鄭先喻,1984年生於台灣高雄,藝術家兼軟體開發人員。創作藝術作品、軟體及結合電子設備的實驗性生物電子裝置。透過專注於人類行為、情感、軟體以及人機關係的作品,以幽默的方式傳達對社會與環境的獨特見解。曾獲2014年台北數位藝術獎首獎、2017年高雄獎新媒體藝術首獎、2019年銅鐘藝術獎、2021年第十九屆台新藝術獎視覺藝術獎,並於2023年獲得奧地利電子藝術節S+T+ARTS提名/榮譽獎。

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  • About
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  • Solo Exhibitions ⬅︎
    • [.user ] - 2023
      • Info.
      • Works
    • % Consumption of Computing - 2023
    • Eyes、Ears、Nose, Tongues...those parts - 2023
      • Info.
    • Revenge Scenes - 2021
    • Injector After Null - 2020
      • Info.
      • Works
    • Assimilator - 2019
      • Info.
      • Works
    • Injector before Null - 2017
    • Secondlife: habitat - 2016
    • 1ed6318fc5481dda3ded... - 2016
    • Collector - 2014
  • Works
    • 2025
      • Traced
    • 2024
      • ThereWillBeWorks
      • Credit Make You Free
      • todayisnotwhatyoulike
    • 2023
      • Around 7 Meters is more fun
      • A slightly different browser
      • % consumption of computing
      • There is Another Capital Beneath the Waves
    • 2022
      • Happens To Be Performing
      • It Could Be You
      • Annoyanony
      • Minimal Input @ C-lab
      • don't know... what do you think?
    • 2021
      • Photo of ID
      • Revenge Scenes
      • Game of Life
      • Crystal Seeding
    • 2020
      • discharge what you charged: room edition
      • invariable variation
      • de centralize
      • We are saying what you are ruling
      • T.R.M 2.0 :Infodemic
    • 2019
      • Hijacker:{,}
      • Discharge what you charged
      • Others
    • 2016
      • Sandbox
      • Second Life: Habitat
      • Untitled: The result
    • 2015
      • Hobo
      • Artist's daily job
      • We all love F & D
      • isISis
      • The terminal is
    • 2014
      • Rc_bOAT
      • Dish on Fish
      • portrait 2014
      • MissionFail
    • 2013
      • portrait 2013
      • Afterlife ver.2.0
    • 2011
      • Afterlife
      • portrait 2011
      • heartcoke
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Annoyanony

2022

媒材:SIP網路電話伺服器、軟體、網路交換器設備、金屬支架、顯示器設備、揚聲器

SIP telecom-server, software, network switch equipment, metal stand, display equipment, speakers

尺寸:尺寸依場地而定

Dimensions variable

*創作贊助:洪建全基金會 台灣松下電器

*展間攝影:ANPIS FOTO王世邦

 

《Annoyanony》奠基在當代的資訊隱私的權利觀念,以及合成資料技術成熟的基礎上:創建出一組虛擬的電信電話號碼,及相對應的、通話方的視覺化個人資料,並藉由SIP(Session Initiation Protocol,對話啟動協定,用於營造即時多媒體互動會談功能)網路電話方式,隨機選取資料中的號碼進行通話,接通之後,將會藉由作品路由至同一線路,建立一個匿名的通話群組,讓兩端的通話者在不知情的情境下,開始一段與完全陌生對象的通話。若雙方過於沉默,作品中也有語音暗示的設定,以誘導通話雙方開始進行對話,進而產生一連串不確定性的通話內容。在展場的觀眾則可以藉由揚聲設備以及視覺影像,作為第三方完全旁觀這一場對話的全貌。鄭先喻則透過《Annoyanony》表達,當機器開始觸發、掌控如撥打電話等人類日常行為,其背後諸如隱私、倫理,甚至人類主體性等深層的焦慮和辯證。

Annoyanony draws inspiration from the contemporary idea of one’s right to information privacy and is based on the maturing technology of synthetic data: the artist creates a virtual telephone number and corresponding visualized personal data of the interlocutor. Using the internet communication technology known as “Session Initiation Protocol” (SIP, often used for real-time, multimedia interactive sessions), a phone call to a randomly chosen number in the data will be made. After the call is answered, it will be routed to the same line through this work, creating an anonymous call group. The interlocutors of the call then unknowingly engage in a phone call with each other, both strangers to one another. If the interlocutors are quiet, the work will give audio cues to guide them to talk, and consequently produce a series of conversations, of which the content cannot be predicted. The audience in the exhibition, on the other hand, becomes a third party to observe the conversations through the audio equipment and visualization of the work. Through Annoyanony, the artist unveils deep anxieties over and dialectic about privacy, ethics, and even human subjectivity, when the machine starts performing and mastering everyday human behaviors, such as making a phone call.

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HsienYu Cheng | 鄭 先喻

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