About HsienYu Cheng (鄭先喻)

HsienYu Cheng (鄭先喻) is a Taiwanese artist and software developer born in 1984 in Kaohsiung. He creates artworks, software, and experimental bio-electronic devices that examine human behaviour, emotion, software, and human-machine relationships. Awards include the 2014 Taipei Digital Art Award First Prize, 2017 Kaohsiung Art Award New Media Art First Prize, 2019 Tung Chung Art Award, 2021 19th Taishin Arts Award Visual Art Award, and a 2023 S+T+ARTS Nomination / Honorary Mention at ARS Electronica. Recent exhibitions include ARS Electronica 2023 and Sónar 2025 Barcelona, with further shows in the Netherlands, Slovenia, Norway, Italy, Germany, France, Austria, and Korea.

鄭先喻,1984年生於台灣高雄,藝術家兼軟體開發人員。創作藝術作品、軟體及結合電子設備的實驗性生物電子裝置。透過專注於人類行為、情感、軟體以及人機關係的作品,以幽默的方式傳達對社會與環境的獨特見解。曾獲2014年台北數位藝術獎首獎、2017年高雄獎新媒體藝術首獎、2019年銅鐘藝術獎、2021年第十九屆台新藝術獎視覺藝術獎,並於2023年獲得奧地利電子藝術節S+T+ARTS提名/榮譽獎。

  • Review & News
  • About
    • CV.
    • Contact
  • Solo Exhibitions ⬅︎
    • [.user ] - 2023
      • Info.
      • Works
    • % Consumption of Computing - 2023
    • Eyes、Ears、Nose, Tongues...those parts - 2023
      • Info.
    • Revenge Scenes - 2021
    • Injector After Null - 2020
      • Info.
      • Works
    • Assimilator - 2019
      • Info.
      • Works
    • Injector before Null - 2017
    • Secondlife: habitat - 2016
    • 1ed6318fc5481dda3ded... - 2016
    • Collector - 2014
  • Works
    • 2025
      • Traced
    • 2024
      • ThereWillBeWorks
      • Credit Make You Free
      • todayisnotwhatyoulike
    • 2023
      • Around 7 Meters is more fun
      • A slightly different browser
      • % consumption of computing
      • There is Another Capital Beneath the Waves
    • 2022
      • Happens To Be Performing
      • It Could Be You
      • Annoyanony
      • Minimal Input @ C-lab
      • don't know... what do you think?
    • 2021
      • Photo of ID
      • Revenge Scenes
      • Game of Life
      • Crystal Seeding
    • 2020
      • discharge what you charged: room edition
      • invariable variation
      • de centralize
      • We are saying what you are ruling
      • T.R.M 2.0 :Infodemic
    • 2019
      • Hijacker:{,}
      • Discharge what you charged
      • Others
    • 2016
      • Sandbox
      • Second Life: Habitat
      • Untitled: The result
    • 2015
      • Hobo
      • Artist's daily job
      • We all love F & D
      • isISis
      • The terminal is
    • 2014
      • Rc_bOAT
      • Dish on Fish
      • portrait 2014
      • MissionFail
    • 2013
      • portrait 2013
      • Afterlife ver.2.0
    • 2011
      • Afterlife
      • portrait 2011
      • heartcoke
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Afterlife

2011

[ Afterlife ver. 1.0 ] 生命值量化1.0

recycled E-waste, custom electronic circuit, micro controller, lamp, steels, monitor

size 36cm(L) * 20cm(W) * 29cm(H) _ hight of stand variables

 

{ 現實世界的生命 <--裝置--> 虛擬世界的生命 }

“想像生命就只是簡單的生命,無關於大小,形體,比例......”

收集現實世界的生命,再將生命轉入虛擬的遊戲世界;遊戲中主要角色的生命與裝置收集到的生命數量相對等,裝置本身成為真實與虛擬生命之間的中介容器,裝置經由終結昆蟲生命的數量會藉由裝置上的顯示器以總累計數值的方式顯示,並對等轉生至遊戲中,成為昆蟲角色的生命量,反之當觀眾進行遊戲時所損失的生命數量也會減少裝置的收集總數,當顯示器的總數達到0時,遊戲則無法進行,裝置會要求等待收集新的生命。

“Life is just simple as life, it's nothing about size, surface, scale…… ”

In this Project I try to reduce and magnify the scale of life, let this work can collect life by itself and transfer into a virtual environment to create a kind of afterlife. The virtual environment is a game called “life invader”. On the device, there is a display shows the amount of life collected by installation, and this amount will be the hero’s life of this game. So if audience plays the game and lose the life of hero, the number shows on the display will be decreased. When the number turns to “0”, that means the installation itself have to collect new life for continuing the game.

Real life from physical world  <—>  Afterlife in the virtual environment

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HsienYu Cheng | 鄭 先喻

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